
James Monette
I'm a Vegan, Socialist, Linguist, Data Scientist and apply those "ists" to game design in that order. I like to design cooperative games with challenging AIs that generate "high-five" moments. Procedural Generation in games is fascinating and I'm learning as much as I can! Good themes make me go nuts and occasionally lead me to design games focused on asymmetric information, bluffing, and negotiation. (29, they/them/their, based in MA, lives with two terrible rabbits)
Tim Lampasona
I'm an entomologist, ecologist, massive nerd, and proud organized labor advocate.
I design games of all types, but I particularly enjoy card games that offer snappy, fast-paced gameplay that mess with the social dynamics of the play group. I also believe that games play a vital role in the human experience, teaching us new skills and bringing us closer together.
Socialist, Unionist, whatever you call it, I want a dignified life for all people. (30, he/him, based in NY)
Max Helmberger
I am a soil invertebrate ecologist, science communicator, and socialist interested in the value of games to teach scientific concepts. In game design I strive to convey the most information in as simple and fun a game as possible, though in classroom settings games can be used as a springboard toward higher levels of learning, so the most complex concepts don't always need to be in the game itself. That said, I'll happily make a deeper and more complex version of an educational game if I think the real nerds will enjoy it too. (25, he/him/his, based in MI)
Mark Gottlieb
I'm a passionate game designer with a deep indebtedness to tabletop war-gaming, RPGs, and video-games. Grateful for the adventures and freedom they afforded me, I've spent the last ten years seeking to give those same positive experiences to others. I'm an ex-patriot of companies such as Red Storm, Mantic Games, and Mythicos Studios, I combine a passion for all things miniature game related, with a love of games that tell lasting, and ongoing, stories. I also unironically love ghost shows, and wrestling, and will only sometimes apologize for that.
Errol Kuppelian
I'm a once and future political scientist, telecom dude, and proud advocate of a cooperative post-capitalist future.
I'll design any game but strive to have the theme inform and drive mechanics as a guiding principle. I strive to evoke core emotional and creative moments from works that inspire me, whether it be the terror of defending a cursed castle under siege or the glorious rush of seeing your armies conquer a field of battle!
A deep and abiding love of tabletop wargames, RPGs, and the Game of Thrones board game made me this way and I apologize for nothing! My last takeaway is that we're on the cusp of a better world, we just got to figure out how to get there- and games help! (27, he/his/him, based in NY)